This is an alternative launcher / mod manager for the game XCOM 2.
Extract all files wherever you want and run the exe. The launcher should detect game path etc. automatically.You can use Tools > Import active mods for a quicker first time setup, if you want.
Released under GPL, due to objectlistview.
If you encounter a bug, please leave a bug report here.
The XCOM 2 and War of the Chosen icons are property of Firaxis.
XCOM 2 is great! Well, mostly. It has some performance issues and, more pertinently, it can get a little frustrating with fickle random number calculations and Central screaming at you all the time. Here are some mods to help with that.
Save Scum Roller
Do you save scum? You probably save scum. Save scumming is the art of loading a carefully timed save after you’ve—pardon the jargon—Had Your Shit Fucked Into A Crater So Enormous That It’ll Finally Pull Those Damn Conspiracy Theorists Off Roswell. Thing is, XCOM 2 makes it a slightly less viable tactic by preserving any rolls of the random number generator from previous attempts. So basically, if you miss a big shot one time and reload, you will miss the big shot again no matter what (at least, if you attempt it the same way). This mod lets you reset the game’s cruel internal god whenever you want. Take the same shot over and over! Critical hit every alien! Let a squad member die in a horrific Groundhog Day pastiche until finally, mercifully, the alien with a 99 percent chance of hitting misses!
Quiet, Bradford!
In XCOM 2, certain missions task you with saving civilians while those mean old aliens hunt them for sport (or to punish them for rebelling, probably). Every time a civilian dies (something that’s often unavoidable), Central Officer Bradford throws a tantrum that lands somewhere between a yappy floo-floo dog and Splinter Cell’s Sam Fisher if he stubbed his toe. If you are not Literally Gandhi, you will invariably begin responding to Bradford’s wailing with, “I KNOW GODDAMNIT” or “PLEASE SHUT UP ALREADY.” This mod makes him shut up already.
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Stop Wasting My Time
This mod is fantastic. It removes a bunch of annoying pauses and generally speeds up the game so you can get right into the thick of things. Here are some examples of what it does:
Combat changes:
-Removed 1-3 sec pause after shooting, throwing grenades, abilities, etc.
-Removed 1 sec pause after getting a kill
-Removed 2.75 sec pause after going into cover
-Increased unit movement speed by ~20% (This is much less than other mods, it doesn’t break immersion by turning every unit into Sonic the Hedgehog)
-Removed slowdown of non-attacked enemies during overwatch slow-mo
Non-combat changes:
-Increased the speed of the Avenger on the global map
-Reduced the fade-in time of the horrendously slow color picker
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Evac All and Overwatch All
These are technically two separate mods, but they both perform similar functions. Basically, if you’re putting units on overwatch or sending them to an evac zone, you usually have to handle each one individually. It’s the sort of minor slog that can make your blood boil in the middle of a long or difficult battle. These mods add “all” buttons for both so you can handle actions in a single, convenient go.
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Accurate Swords and Better Aim In Cinematic Mode
Another pair of mods that do similar things. XCOM 2 is at its most obnoxious when you have a character in range to land a shot (or sword slash) with no obstructions, but somehow.. they miss! I’ve had it happen at points so egregious that I nearly chewed off my own lower jaw in frustration. Accurate Swords makes swords 100 percent accurate, and Better Aim In Cinematic Mode boosts your aim when the game decides it’s time for things to look all cool and action-movie-like. It’s not a perfect solution, but it’s something.
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To contact the author of this post, write to [email protected] or find him on Twitter @vahn16.
When it comes to mods in the XCOM series, the most functional tools become almost inseparable from the vanilla versions of the games they're used in. The same can be said about the latest War of the Chosen DLC forXCOM 2.
This short list of the best mods that are fully compatible with WOTC includes tools that are capable of fully transforming your entire gameplay experience. Most of them are designed to save you time and effort that otherwise would be spent on unnecessary actions.
So if you do value your gameplay time, then continue reading this guide for XCOM 2: War of the Chosen.
Stop Wasting My Time
This is a super useful mod that makes things happen faster, such as shutting off unnecessary cinematics or character chatter that brings nothing valuable to the gameplay experience.
The complete list of changes that you can expect inthe SWMT mod is as follows:
Evac All
A simple-yet-effective mod that allows you to evac all soldiers at the same time from the evac zone instead of activating each soldier separately. Just like the previous mod, this one was designed for only one purpose -- to save your time.
The creators of the mod even left an option to change the evac animations order in the 'XComEvacAll_WotC_Defaults.ini' file that's located in your Config folder.
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Free Camera Rotation
In a game like XCOM 2, having a full spectrum of vision is vital for the success of each mission. That is why camera rotation plays such a significant role in determining the best position for your soldiers and further tactical decision-making.
This little mod here gives you a complete freedom over your camera rotation options, including the following features:
Black Market Usage
This a perfect tool for those who are wondering what all the items listed in the market are needed for. With this mod, you will be able to hover over any item in the market list, and it will instantly show the usage attributes for each of them.
If you know how to configure '.ini' files, then you could also change the following terms in the 'XComBlackmarketUsage_Settings.ini' file:
More Squad Size
If you ever needed to increase the number of soldiers in your squad, then you can do just that with the help of this mod. It will give two upgrades to your squads, such as Squad Size III (costs 125 supply, requires 'Major' rank) and Squad Size IV (costs 200 supply, requires 'Colonel' rank).
Now you will be able to take up to 8 soldiers per fight -- and in the near future possibly even up to 12, when the creators of the mod release the next version.
Gotcha Again!
Do you like indicators? Well, here's a mod that will provide you with 15 different types of mission indicators that are not available in the vanilla version of the game. Here's what you will get:
Yet Another F1
If you are an established fan of the series, and you feel nostalgic for the old menus from the Enemy Unknown era, then you will enjoy this mod that changes the new UI with the old one.
The mod may have a funny title, but it is actually activated by pressing the F1 button. It will show stats, active abilities, passive abilities, buffs, debuffs, the primary weapon, secondary and armor.
---
That wraps up this mod list! But if you need other types of help with the game, make sure to check out the rest of our XCOM 2: War of the Chosen guides here at GameSkinny:
Published Sep. 7th 2017
When it comes to mods in the XCOM series, the most functional tools become almost inseparable from the vanilla versions of the games they're used in. The same can be said about the latest War of the Chosen DLC forXCOM 2.
This short list of the best mods that are fully compatible with WOTC includes tools that are capable of fully transforming your entire gameplay experience. Most of them are designed to save you time and effort that otherwise would be spent on unnecessary actions.
So if you do value your gameplay time, then continue reading this guide for XCOM 2: War of the Chosen.
Stop Wasting My Time
This is a super useful mod that makes things happen faster, such as shutting off unnecessary cinematics or character chatter that brings nothing valuable to the gameplay experience.
The complete list of changes that you can expect inthe SWMT mod is as follows:
Evac All
A simple-yet-effective mod that allows you to evac all soldiers at the same time from the evac zone instead of activating each soldier separately. Just like the previous mod, this one was designed for only one purpose -- to save your time.
The creators of the mod even left an option to change the evac animations order in the 'XComEvacAll_WotC_Defaults.ini' file that's located in your Config folder.
Free Camera Rotation
In a game like XCOM 2, having a full spectrum of vision is vital for the success of each mission. That is why camera rotation plays such a significant role in determining the best position for your soldiers and further tactical decision-making.
This little mod here gives you a complete freedom over your camera rotation options, including the following features:
Black Market Usage
This a perfect tool for those who are wondering what all the items listed in the market are needed for. With this mod, you will be able to hover over any item in the market list, and it will instantly show the usage attributes for each of them.
If you know how to configure '.ini' files, then you could also change the following terms in the 'XComBlackmarketUsage_Settings.ini' file:
More Squad Size
If you ever needed to increase the number of soldiers in your squad, then you can do just that with the help of this mod. It will give two upgrades to your squads, such as Squad Size III (costs 125 supply, requires 'Major' rank) and Squad Size IV (costs 200 supply, requires 'Colonel' rank).
Now you will be able to take up to 8 soldiers per fight -- and in the near future possibly even up to 12, when the creators of the mod release the next version.
Gotcha Again!
Do you like indicators? Well, here's a mod that will provide you with 15 different types of mission indicators that are not available in the vanilla version of the game. Here's what you will get:
Xcom 2 Disable Timers Mod Download
Yet Another F1
If you are an established fan of the series, and you feel nostalgic for the old menus from the Enemy Unknown era, then you will enjoy this mod that changes the new UI with the old one.
The mod may have a funny title, but it is actually activated by pressing the F1 button. It will show stats, active abilities, passive abilities, buffs, debuffs, the primary weapon, secondary and armor.
---
That wraps up this mod list! But if you need other types of help with the game, make sure to check out the rest of our XCOM 2: War of the Chosen guides here at GameSkinny:
Published Sep. 7th 2017
As you probably know, XCOM 2 players will be able to use mods from the moment they install the game. Long War Studios has partnered with Firaxis Games and 2K, and created three unique mods for XCOM 2, all available for free at launch.There will be user created mods as well, and all of them can be downloaded and installed through Steam Workshop. In the guide below we’ll show you where to find all mods and how to use them.
How to install mods in XCOM 2When you install XCOM 2 and start the launcher you can click on the Workshop button, located just below the Play button. This action will open Steam page XCOM 2 Workshop, where you can find and browse all available mods for XCOM 2. When you find an interesting mod, click on it. A new window with more details about selected mod will pop up. In the bottom right corner you can click on the Subscribe button, and the mod will be added to your Subscriptions. In order to download the mod you need to relaunch the game from your Steam account. In your launcher, you’ll see the list of all downloaded mods, but before you click on the Play button, you have to select the mods to activate them.XCOM 2 Mods available at launch
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